Fixing It
I don’t know if you often get the chance to build the works you create. I often get the opportunity to re-create work that other people created because they don’t understand how to build what they created.
With the advent of readily available 3D modeling programs and visualization tools, it would seem to most that creating objects that can be constructed, fabricated or otherwise brought forth in to the real world would be easier.
Unfortunately, not all tools are created equal and some will happily create something under your direction that cannot be made. It still requires intelligent and informed input to produce the necessary output of the creation process.
It will often end with the contractor whose job it is to install or fabricate elements from the design creation process. It is at this late point in time that the monies to make the corrections are already spent, and that the review process is so compartmentalized that no one entity can say for sure that the created design will in fact work. When the contractor discovers the error, every effort is made to ‘FIX IT’ so that the schedule and budget are not adversely affected. They will use their expertise or hire someone to figure the solution for the least amount of money and effort, because of the late hour of decision making. The wheels are turning, the path has been laid, and the options available are few.
So my suggestion is to question your designs at the beginning, or hire an expert to review them if you have no expertise in the design creation of the object under consideration. Not everything is as simple as your schooling or beliefs make it out to be. If you have never done something, be sure to ask for assistance before someone is stuck Fixing It for you. Your reputation will not be harmed when you ask for help and be only improved when your creation is successfully created in the real world.
The computer never made anything. It cannot create reality, it can only model representations of it. Wouldn’t you agree?
